As published in Issue #63 of F*** Magazine
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RISE AND RISE AGAIN
Dead
Rising: Watchtower director Zach Lipovsky chats exclusively with F***
By Jedd Jong
The zombie
invasion is far from over. Thankfully, said invasion is confined to the realm
of pop culture – for now. Dead Rising:
Watchtower, the film adaptation of Capcom’s Dead Rising videogame series, offers up another helping of the
undead, served with a side of the twisted humour found in the games. The movie,
which is being released online via Crackle, is the first digital film from Legendary
Digital Media, a division of Legendary Pictures. Dead Rising: Watchtower stars Jesse Metcalfe, Meghan Ory, Virginia
Madsen, Dennis Haysbert and Rob Riggle and is directed by Zach Lipovsky.
Hailing from
Vancouver, Canada, Lipovsky is a former child actor who appeared in TV shows
such as Goosebumps and films like the
Disney Channel’s Zenon: Girl of the 21st
Century. Lipovsky developed a passion for being behind the camera,
eventually becoming a visual effects specialist and director. He caught his big
break as a finalist on the filmmaking reality TV show On The Lot in 2007 at age 23. The show was co-produced by Steven
Spielberg and the short films Lipovsky made as a contestant include Danger Zone, consisting of a single 360
degree shot depicting the mishaps that befall a science lab, and Sunshine Girl, about a little girl who
plucks the sun out of the sky.
Lipovsky
went on to direct the horror movie Tasmanian
Devils for Syfy and the reboot of the Leprechaun
franchise Leprechaun: Origins for WWE
films. He is also developing Dogs of War,
a stylised historical action film set during the War of 1812. In his spare
time, Lipovsky runs the software company Reel Apps. He came up with the shot
listing app Shot Lister, which helps filmmakers use their smartphones to plan
what they have to film for the day.
Speaking
exclusively to F*** over Skype, Lipovsky explains how Dead Rising: Watchtower sets itself apart from the other zombie
movies and TV shows, discusses making movies on a limited budget, shares how he
approaches visual effects and reveals what it was like working with the cast of
the film.
Are you a fan of the Dead Rising videogame series and how did
you land the directing job on this film?
Of course, yeah. I got to know the game very, very well and
absolutely became a huge fan of it. The way that everything started was Tim
Carter, who wrote the film, also the producer, he’s a big videogame writer and
does lots of big videogames and writes their stories and got to know the people
at Capcom very well. And so [he] pitched them an idea for what the film could
be and was able to get them on board, and then Legendary on board and then I
came on board.
Video game movies
have not generally had a very successful track record. Why do you feel that’s
the case and how is Dead Rising:
Watchtower different?
I think it’s a bunch of reasons, I think the first one being
a lot of the time, the people making the movies weren’t big fans of the games.
They just kind of took a property and ignored everything that was good about it
and just tried to turn it into a film. I think also, sometimes it’s tough with
videogames because the main character is not that interesting because you’re
kinda supposed to put yourself into it, they’re like a cipher for yourself.
Like the comic book movies, they used to be really bad and
then now, people who grew up with the comic books are making the comic book
movies and they’re turning out to be really good. I think it’s the same thing
with videogames, the generation that’s starting to make movies now are the
generation that grew up loving videogames. I think that’s really going to make
a big difference because it’s really starting to be made by people who love the
heritage and all those cool things that make those games awesome.
A desire to do it
justice.
Yeah, it’s being made by fans now whereas before, it was
being made by people who didn’t really get what videogames were.
Frank West is a
beloved character for many gamers. What was it like trying to find the ideal
actor to play him?
Frank West is kind of the character of the franchise. I was
super-excited when we were able to get Rob Riggle to play him because he has
all of the elements that Frank West needs. He’s obviously hilarious and has a
great wit to him which is one of the funniest parts of the whole movie, but
also he has…from his stuff on The Daily
Show, and even before that he was a soldier. So he has that ability to be a
newscaster and kind of a celebrity and journalist, but also what I love about
Frank West is he also has this dark side to him because he’s seen some pretty
terrible things [chuckles] and he kind of covers that up with humour. But he’s
also lived through killing hundreds and hundreds of people. It was really cool
being able to bring that to life and I think Rob Riggle ended up being the
perfect Frank West, I think people are gonna totally love him and want to see
more of him.
You were a contestant
on the filmmaking reality TV series On
The Lot several years back; I particularly enjoyed the short film Danger Zone that you made as part of
that. What was the experience being a part of that show like?
Well, it was my first big break and it was my first time
being able to make a whole bunch of movies, it was kind of like the ultimate
film camp. I got to come to L.A., I’m from Canada, and make a new movie and a
new genre every week. It was pretty exceptional. It ended up being the thing
that got me all my agents and all the things that you kind of need when you’re
starting out on a film career in Hollywood. It also happened to be at the worst
possible time because after the show was the writers’ strike and then after
that was the recession [laughs]. The entire film industry decided to stop
making movies for a few years; it was pretty tough. But, I’ve been kind of
working my way back up and making a few films and this one, I think, is really
gonna be my next big thing because I think it’s the best thing I’ve made and
I’m really proud of it.
Zombies have become a
really big part of popular culture in recent years, especially with The Walking
Dead. Do you think audiences are burned out on zombies and if so, what sets
Dead Rising: Watchtower apart from
the undead pack?
Yeah, I mean there’s a lot of zombie stuff. That’s why I was
really excited about Dead Rising,
because it’s quite different. Not only is the tone different, it’s very fun and
adventurous and silly at times, but also just the setting of what they do with
zombies and the zombie world is very different. Zombies are a regular thing
that happens and it happens a lot. It’s not like people are going “what are
those things over there?” They know what a zombie is but also the whole idea
that the rest of the world is watching the zombie outbreak on television. In The Walking Dead, the rest of the planet
is gone, basically, whereas in this, people are in the newsroom talking about
what’s going on. It has this kind of very surreal feeling to it.
And also, we really went far with the concepts that Dead Rising 3 had, as far as the zombies
still having a bit of their life still in their memory, like their muscle
memory, so they’re still kind of able to use guns and use objects and do the
things they were doing all the time in their past life, which gives it this
very cool, haunting feeling. It makes it quite original.
The last thing is the whole idea of Zombrex, it’s really the
core of the film. That is a really unique idea that Dead Rising has, the idea that there’s a drug that if you take it
every day, can keep you from turning into a zombie. Obviously that’s a game
mechanic in the game, but what we really explore is what does that mean for the
people that have to use it every day? What does that do for their lives? They
don’t turn into a monster, but any day they could if they run out of drugs. And
then also, everyone around them, how do they treat them, do they treat them
differently knowing they’re infected with this virus? Almost like HIV or Ebola
or something like that. They’re kinda treated in a different way. They stay
human but can’t have the life they had.
There’s that metaphor
which could be a somewhat heavy topic. At the same time, it’s in a
light-hearted film with surreal comedy elements. How did you balance that?
That’s something I was worried about because you need both,
I think. You need to have total adventure, silly, awesome action, then you need
to have a story and characters that really engage people. And we kind of went
for it, we made the action the best it could be, we made the drama as
meaningful as it could be, and the characters, there are some really dramatic
moments and then there are some crazy action moments and it just kind of all
worked [laughs]. I didn’t really worry about it because I knew that was what we
had to do and it the end it all kind of balances out.
You are known for
using visual effects in your short films. What are your views on practical vs.
computer-generated effects?
My background is in compositing, it’s the art of combining
real elements in the computer. So rather than generating from scratch, you’re
photographing lots of different elements and then putting those real elements
together. I find that that’s where I like my visual effects work to happen,
because it’s a lot easier and it looks a lot more realistic when you’re using
real elements and compositing them together. I try to do as much as I can
practically, and usually the visual effects are something that extend what we
couldn’t do practically. So, we would still have someone die and we would have
a whole bunch of blood, but in the computer, we’d add more blood, things like
that, where we could cut bodies in half – we would cut an actual [prosthetic]
body in half and we would add more gore and stuff to it. I find that that’s
what looks the most real.
I think the best
examples of effects use is in films like Jurassic
Park or Terminator 2 where you
can’t tell what’s been done practically and what’s been done in the computer.
Jurassic Park…Jurassic Park is probably my favourite
movie of all time. It’s kind of the movie that made me want to make movies and
there’s only 60 visual effects shots in that whole movie. All the rest of the
stuff is animatronics and if you look at the visual effects today, they still
look just as good and the reason is because they were cutting between something
real and something CGI, they could tell if it didn’t look real because they had
an example of what it should look like on set. And then, almost right after
that movie, everyone stopped doing that, they were like “great, now I don’t
have to build anything” and it all started looking fake. So having real
elements on set is kind of the key.
What were some of the
technical challenges you faced in the making of this film?
Well, it’s a web film, we’re distributing online which means
it’s a huge film but we didn’t have a huge budget [laughs] so we wanted to make
it feel big and make it feel like it fit the franchise but it was a very tiny
movie and so we didn’t have a lot of time and we didn’t have a lot of
resources, but everyone brought extra effort to make sure everything was as
good as it could be. Everyone loves being in a zombie movie so we had hundreds
and hundreds of zombies that just came out and volunteered. Everyone wanted to
make it as big as it could be. The biggest challenge was that it’s a small
movie but we tried to make it feel as big as we could.
Robert Rodriguez has
his “Mariachi-style”, one man film crew philosophy of low-budget filmmaking.
What is your approach to making films on a limited budget?
I always try and think of how we can make a few things that
look incredible and then kind of cheat around them, rather than try and do a
whole bunch of stuff that kind of looks medium. I think the audience remembers
only a handful of shots from the movie, maybe 10. Let’s identify what those 10
things are and make them as good as in any movie, the most iconic visuals you
can think of. And then around them, let’s use movie magic to kind of surround
it with things so that it still feels part of the film but we don’t have to do
huge, big-budget things in every shot. Just make sure you get a few things
right and the rest of the film should kind of fit around it [laughs].
Can you speak a
little about the cast in this film, which includes Jesse Metcalfe, Meghan Ory
and Dennis Haysbert?
And Virginia Madsen as well, who’s an amazing actress, she
was nominated for an Academy Award. The whole cast was kind of great, they all
have very unique characters. The thing I like about Dead Rising is that each videogame takes place in a new city
with a new set of characters and a new situation. So, we were able to do the
same thing for this film. It takes place inside of the story world, so it takes
place between Dead Rising 2 and Dead Rising 3. This tells the story of
what took place between those videogames.
We have our own new characters; Jesse Metcalfe plays the
lead character and he’s an online reporter…something like Vice [News]. He’s
trying to get the scoop from the ground and he’s almost like a vlogger. He’s
trying to be the next Frank West. Frank West was a character who went in behind
enemy lines, back in the day when you had a still character, and Jesse
Metcalfe’s character is trying to do that with his cell phone [laughs] and
hopefully not dying because of it.
Meghan Ory plays a character who has a lot of hidden things
about her, so I don’t want to say too much because it’ll ruin the movie. She
basically plays a very tough, very cool chick…she was in the Fortune City
outbreak from Dead Rising 2, so she’s
been through it all before and Jesse has to basically follow her around to make
sure that he doesn’t die [laughs].
And then Virginia Madsen plays a mother who has lost her
daughter in the outbreak and is really kind of losing it mentally because of
all the craziness that’s going on and kind of has to learn how to fight her way
out. She plays a really fun character because she basically goes bananas.
And then Dennis Haysbert plays the general in the film,
General Lyons. All the Dead Rising
videogames, they all have an element of conspiracy, the government taking over,
the corporation taking over, there’s always kind of like the feeling that “the
man”, the governments and the corporations, are against the people stuck
inside, and that’s kind of what Dennis Haysbert represents.
The Soska sisters
have a cameo in the film. What was it like working with them?
Jen and Sylvia [Soska] are good friends of mine because we
are both filmmakers in Vancouver, where I’m from. And they are huge films and
we got to know each other well because we both made films for WWE. It just
seemed like the obvious thing [chuckles], Dead
Rising is known for having all these iconic zombies, like these
character-specific zombies, and so it seemed like identical twin zombies had to
be in the movie. We named them “massage parlour zombies” so they’re like
stripper zombies. They just had a crazy time on set. They’re part of one of the
action scenes in the middle of the movie, where we did a five-minute one-take
action scenes where Jesse basically has a sledge saw and goes on a killing
spree for five minutes [laugh which I created to be like playing the game,
where you get an awesome weapon and you charge into the zombies. We had cameos
with them all the way through. I think they’re in the trailer as well. They
just were awesome, great energy on set. They just have such an excited love of
film and horror and that day, we have over 100 zombies and they were just kind
of like the “zombie cheerleaders” that just kept everyone excited and working
all day.
With Leprechaun: Origins, what was your
history with the film series, were you a fan of the Leprechaun movies and how did you come to do that film for WWE
Studios?
I wasn’t a big fan, I hadn’t seen a lot of the Leprechaun movies, I became familiar
with them a lot but that in the end was kind of okay because the studio really
wanted to try and do something new and something fresh. The past Leprechaun
movies did such a good job at being kind of that campy, funny version, and that’s
not what they wanted to do at all, they wanted to do kind of a new, grittier,
darker version. So I became familiar with them but the idea was trying to find
a new way, seeing if there was a way of making a film that had legitimate
scares in it and made you actually scared rather than something that was more
of a comedy.
Tell us a little bit
about Dogs of War.
Yeah, Dogs of War
is a very cool film that I’ve been working on for a few years that is kind of
like an action movie set in the 1800s, almost like The Avengers but in 1814. It takes place in the War of 1812, which
was a war between Canada and the United States, and not a lot of people know
that story. It’s a story where basically America wanted to take over Canada so
they outnumbered the Canadians trying to defend the country and the Americans
burnt down the capital of Canada. With eventually the British defeating
Napoleon, the Canadians and the British invaded Washington and burnt the White
House to the ground. And so it’s that story, but it’s done in a very
action-adventure, superhero way. There are characters that are basically
superheroes that are born out of the burning of York, which was the capital of
Canada of the time. It’s a fun, crazy movie [chuckles].
When might we expect
to see that released?
We’re still working on it so it’s still a few years away, we
don’t have an exact date yet.
Finally, you acted in
Goosebumps when you were a kid. Are
you looking forward to the upcoming film with Jack Black?
It’s funny, you’re the second person to ask me about that
today!
And here I thought I
was being original!
[Laughs] That was my first time in an acting job and I think
I was 10 years old when I did that. Anyway, it was right at the time where
everybody was reading those books. I remember in my school, every single kid
was reading Goosebumps. So then to
get a job as an actor on a TV show was like the biggest job you could ever
imagine, it was so cool. It was very cool to go to a big film set and be chased
around by vampires for a few weeks. Very interested to see what they do,
because I remember those books being very good. Cliffhanger every chapter. The
thing with those books is there’s so many books and so many stories, so I’m
curious to see do they pick one story or how do they put them into one movie,
because there are so many books?
I think the idea is
Jack Black is playing R. L. Stine himself and all the monsters are contained in
a book and they escape
[Laughs] Well, there you go. Maybe I can get a role in the
film.
Dead Rising:
Watchtower is available via Crackle from March 27.
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