As published in Issue #64/65 of F*** Magazine
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RESURRECTING THE DINOSAURS
F*** goes back to the genesis of the Jurassic Park film series and explores the movie magic that brought the park’s denizens back from extinction.
F*** goes back to the genesis of the Jurassic Park film series and explores the movie magic that brought the park’s denizens back from extinction.
By Jedd Jong
This June, Jurassic
World continues the legacy of a film franchise that has enthralled
audiences with its depictions of prehistoric beasts stomping among (and
occasionally chomping on) mankind. The first Jurassic Park movie, which was released in 1993, broke more than
its share of ground in the realm of special and visual effects that marked a
great leap forward in filmmaking technology. In the story, it is InGen’s
geneticists who clone dinosaurs from preserved DNA, but behind the scenes, it
was Stan Winston Studio, Tippett Studio and Industrial Light and Magic (ILM) who
resurrected these titans of a bygone era.
Jurassic Park is based on the 1990 novel of the same name by
Michael Crichton. Even before the book was published, a fierce bidding war for
the film rights was sparked. Universal Pictures, director Steven Spielberg and
Amblin Entertainment won the rights. Spielberg had a tough time working with
animatronic creatures on Jaws, which
was plagued by constantly malfunctioning mechanical sharks. The plan of action
was that the dinosaurs of Jurassic Park
would be created with the joint methods of stop-motion puppets and full-scale
animatronic dinosaurs.
Spielberg first turned to theme park attraction creator Bob
Gurr, who was working on a King Kong
attraction at Universal Studios. Upon realising that particular method was
infeasible, the director sought the help of Stan Winston, a legendary special
effects creator whose studio was responsible for the monsters of the Alien, Terminator and Predator franchises,
amongst other films. “Everyone who does the kind of work we do are dinosaur
fans,” Winston professed. The puppets, which would be used for wide shots of
the dinosaurs in motion, were to be created by animator Phil Tippett. Tippett
had devised an improved stop-motion animation technique called “go-motion”,
which he used on the film Dragonslayer.
The addition of digital motion blurring would reduce the jerkiness that is
characteristic of stop-motion animation.
Winston engaged concept artist Mark “Crash” McCreery to
begin designing the dinosaurs; McCreery’s artwork informed by palaeontologist
Jack Horner, who has been a consultant for all the Jurassic Park films so far. Among Horner’s contributions was the
then-recent discovery that dinosaurs were more closely related to birds than
they were to reptiles. Initially, the Raptors
would’ve been depicted with snake-like flicking tongues, an idea Horner
nixed. The intent was that these would be living, breathing creatures that the
audience could buy as real animals rather than otherworldly movie monsters. The
design process started a full year before actual production began. “We wanted
these dinosaurs to be authentic, not ‘Hollywood’ dinosaurs, and so we really
did our research,” Winston said.
Over at pioneering visual effects house ILM, famous for
their work on the Star Wars saga,
visual effects supervisor Dennis Muren was in charge of digitally enhancing
Tippett’s puppetry work and exploring new uses for computer graphics in the
making of the film. In the midst of pre-production, ILM presented
computer-generated test footage to Spielberg, which depicted a heard of
skeletal Gallimimus running through a
field. It turns out that actors aren’t the only ones who practice method acting
as the ILM animators studied under a movement coach and performed the Gallimimus run to provide their own
reference material.
Animators Mark Dippé
and Steve Williams later worked on animating a walk cycle for the T-rex. Spielberg was impressed, saying
“it was so authentic and smooth, I said ‘well that’s the future, that’s the way
it’s going to be from now on’…this technology came along and changed my movie
forever and in that sense changed the world forever.”
Naturally, Tippett and his go-motion animation team were
devastated by this change of approach to the wide shots. “It was a big
emotional moment, like when your dog dies,” Tippett recalled.
“We’re extinct, we’re the dinosaurs, and that irony wasn’t
lost on any of us,” said dinosaur motion supervisor Randal M. Dutra. This was
given a nod in the dialogue of the film, when palaeontologist Dr. Alan Grant
says “we’re out of a job” and mathematician Ian Malcolm corrects him by saying
“don’t you mean extinct?” However, the work that Tippett and his team had
developed did not go to waste – the elaborate go-motion puppets were used to
create animatics (moving storyboards) that helped Spielberg plan the action beats
precisely and served as a guide to the other animators and puppeteers involved.
Tippett’s team also designed a telemetry system called the “Dinosaur Input
Device” that could project tactilely manipulated movements on a scaled-down
armature onto the full-sized animatronic dinosaurs, lending a hands-on element
to the way the digital dinosaurs were controlled.
Years later, Tippett
became a minor internet meme due to his credit as “dinosaur supervisor”, with
posts on tumblr jokingly berating him for the mayhem brought about by dinosaurs
as depicted in the film. In 2013, he sent out a tweet in response, playing
along with the joke: “Everyone on the internet thinks they could be a better
dino supervisor - BUT YOU WEREN'T THERE.”
Principal photography began in August 1992 on the Hawaiian
island of Kuai. The first dinosaur to be filmed was the sickly Triceratops, built full-size by
Winston’s shop. The Triceratops was sculpted by Joey Orosco, who used reference
photographs of elephants and a white rhinoceros taken at a local zoo. The Triceratops puppet was positioned over a
pit that could accommodate up to 11 puppeteers.
Prolific human actors like Sir Richard Attenborough, Sam
Neill, Laura Dern and Jeff Goldblum were cast in Jurassic Park, but the biggest star was undoubtedly the full-size
animatronic Tyrannosaurus rex used to
film the main road attack. “It’s one thing seeing a great big model, [but] a
model that moves and breathes and works with you was something else,” Neill
noted. The hulking animatronic creation was set up at the largest soundstage in
Warner Bros. Studios, dressed to mimic the T-rex
paddock and main road that had been built in Kuai.
Even after being up to the task of designing and building a mechanical behemoth that had to act opposite the human cast, Winston and his crew had another major hurdle to overcome. Spielberg thought that having the scene take place in the rain would be more exciting and that it would enhance the atmosphere. The T-rex was calibrated for weight and not designed to be waterproof. After spending some time under the rain machines, the giant robot would begin to vibrate uncontrollably because the foam rubber skin had started soaking up water. The crew had to dry the T-rex off by slapping it with shammy towels.
The other signature sequence from the movie is the “Raptors in the kitchen” scene, in which
two Velociraptors stalk Tim and Lexi
into the visitor’s centre’s industrial kitchen. Actor Joseph Mazzello, who
played Tim, called the Velociraptors
“the scariest thing I’ve ever seen.” The way these creatures moved had to be
deliberate and reflect a frightening intelligence. “I remember being on set for
the kitchen scene and looking behind a counter and seeing about 15 people all
operating a different part of the Raptor,”
Mazzello added.
For McCreery and art
department coordinator John Rosengrant, their work on Jurassic Park wasn’t restricted to sitting behind desks. In
addition to designing the dinosaurs, McCreery and Rosengrant got to play them, getting into specially
designed Raptor suits to portray the
two dinosaurs in the kitchen sequence. To simulate Raptor anatomy, the performers had to assume an awkward pose inside
the suits, as if they were skiing. “My back would go out after about 30
minutes,” Rosengrant recalled, “and that was after having trained a couple of
hours a day for weeks.”
“It was exhilarating
but torture at the same time,” McCreery agreed. “It’s kind of scary because
there’s that claustrophobic-type feeling. You’d have a little monitor in front
of your face and then that would go out and you’d be blind and hoping you were
doing the right thing.”
For the moment in which the Raptor leaps up onto the countertop and when there’s fast running
involved, it’s handed off to a CGI Raptor
to allow for more fluidity. “That’s a great, great sequence showing basically
all the tools working [together], every one of ‘em,” said special effects supervisor
Michael Lantieri.
One often-overlooked element in making the dinosaurs
convincing as actual animals is sound design. Sound designer Gary Rydstrom was
tasked with creating vocalisations for the T-rex
that weren’t the usual monster movie roar. The T-rex’s roars were a combination of recorded samples from baby
elephants, alligators, tigers, whales, and Rydstrom’s own pet Jack Russell
terrier, Buster. The Velociraptors’
signature screech came from combining noises from geese, horses and dolphins.
In addition, there was a bizarrely risqué source for the Raptors’ calls: "It's somewhat embarrassing, but when the Raptors bark at each other to
communicate, it's a tortoise having sex," Rydstrom revealed.
Jurassic Park was a box office smash and a
hit with critics as well, spawning three further sequels, the latest of which
is this summer’s Jurassic World. Stan
Winston Studio and ILM continued to collaborate on The Lost World: Jurassic Park and Jurassic Park III. After Winston’s death in 2008, Lindsay Macgowan,
Shane Mahan, John Rosengrant, and Alan Scott, who had worked at Stan Winston
Studio for over 20 years, founded their own company, Legacy Effects. Legacy
Effects is in charge of creating the animatronic dinosaurs for director Colin
Trevorrow’s Jurassic World, with Tim
Alexander supervising the visual effects at ILM. Tippett Studio is involved in
the process as well. While the trailers for the film have drawn some flak for a
supposed over-reliance on computer-generated imagery, it is encouraging that
several key behind-the-scenes figures from the original Jurassic Park are returning for the fourth go-round. We trust that
these movie magicians’ handiwork will thrill new audiences and remind long-time
Jurassic Park fans of how they first
became spellbound.
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