Showing posts with label Steven Spielberg. Show all posts
Showing posts with label Steven Spielberg. Show all posts

Thursday, May 28, 2015

Resurrecting the Dinosaurs: the special effects of Jurassic Park

As published in Issue #64/65 of F*** Magazine




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RESURRECTING THE DINOSAURS
F*** goes back to the genesis of the Jurassic Park film series and explores the movie magic that brought the park’s denizens back from extinction
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By Jedd Jong


This June, Jurassic World continues the legacy of a film franchise that has enthralled audiences with its depictions of prehistoric beasts stomping among (and occasionally chomping on) mankind. The first Jurassic Park movie, which was released in 1993, broke more than its share of ground in the realm of special and visual effects that marked a great leap forward in filmmaking technology. In the story, it is InGen’s geneticists who clone dinosaurs from preserved DNA, but behind the scenes, it was Stan Winston Studio, Tippett Studio and Industrial Light and Magic (ILM) who resurrected these titans of a bygone era.


Jurassic Park is based on the 1990 novel of the same name by Michael Crichton. Even before the book was published, a fierce bidding war for the film rights was sparked. Universal Pictures, director Steven Spielberg and Amblin Entertainment won the rights. Spielberg had a tough time working with animatronic creatures on Jaws, which was plagued by constantly malfunctioning mechanical sharks. The plan of action was that the dinosaurs of Jurassic Park would be created with the joint methods of stop-motion puppets and full-scale animatronic dinosaurs.


Spielberg first turned to theme park attraction creator Bob Gurr, who was working on a King Kong attraction at Universal Studios. Upon realising that particular method was infeasible, the director sought the help of Stan Winston, a legendary special effects creator whose studio was responsible for the monsters of the Alien, Terminator and Predator franchises, amongst other films. “Everyone who does the kind of work we do are dinosaur fans,” Winston professed. The puppets, which would be used for wide shots of the dinosaurs in motion, were to be created by animator Phil Tippett. Tippett had devised an improved stop-motion animation technique called “go-motion”, which he used on the film Dragonslayer. The addition of digital motion blurring would reduce the jerkiness that is characteristic of stop-motion animation.


Winston engaged concept artist Mark “Crash” McCreery to begin designing the dinosaurs; McCreery’s artwork informed by palaeontologist Jack Horner, who has been a consultant for all the Jurassic Park films so far. Among Horner’s contributions was the then-recent discovery that dinosaurs were more closely related to birds than they were to reptiles. Initially, the Raptors would’ve been depicted with snake-like flicking tongues, an idea Horner nixed. The intent was that these would be living, breathing creatures that the audience could buy as real animals rather than otherworldly movie monsters. The design process started a full year before actual production began. “We wanted these dinosaurs to be authentic, not ‘Hollywood’ dinosaurs, and so we really did our research,” Winston said.


Over at pioneering visual effects house ILM, famous for their work on the Star Wars saga, visual effects supervisor Dennis Muren was in charge of digitally enhancing Tippett’s puppetry work and exploring new uses for computer graphics in the making of the film. In the midst of pre-production, ILM presented computer-generated test footage to Spielberg, which depicted a heard of skeletal Gallimimus running through a field. It turns out that actors aren’t the only ones who practice method acting as the ILM animators studied under a movement coach and performed the Gallimimus run to provide their own reference material.

Animators Mark Dippé and Steve Williams later worked on animating a walk cycle for the T-rex. Spielberg was impressed, saying “it was so authentic and smooth, I said ‘well that’s the future, that’s the way it’s going to be from now on’…this technology came along and changed my movie forever and in that sense changed the world forever.”

Naturally, Tippett and his go-motion animation team were devastated by this change of approach to the wide shots. “It was a big emotional moment, like when your dog dies,” Tippett recalled.


“We’re extinct, we’re the dinosaurs, and that irony wasn’t lost on any of us,” said dinosaur motion supervisor Randal M. Dutra. This was given a nod in the dialogue of the film, when palaeontologist Dr. Alan Grant says “we’re out of a job” and mathematician Ian Malcolm corrects him by saying “don’t you mean extinct?” However, the work that Tippett and his team had developed did not go to waste – the elaborate go-motion puppets were used to create animatics (moving storyboards) that helped Spielberg plan the action beats precisely and served as a guide to the other animators and puppeteers involved. Tippett’s team also designed a telemetry system called the “Dinosaur Input Device” that could project tactilely manipulated movements on a scaled-down armature onto the full-sized animatronic dinosaurs, lending a hands-on element to the way the digital dinosaurs were controlled.


Years later, Tippett became a minor internet meme due to his credit as “dinosaur supervisor”, with posts on tumblr jokingly berating him for the mayhem brought about by dinosaurs as depicted in the film. In 2013, he sent out a tweet in response, playing along with the joke: “Everyone on the internet thinks they could be a better dino supervisor - BUT YOU WEREN'T THERE.”

Principal photography began in August 1992 on the Hawaiian island of Kuai. The first dinosaur to be filmed was the sickly Triceratops, built full-size by Winston’s shop. The Triceratops was sculpted by Joey Orosco, who used reference photographs of elephants and a white rhinoceros taken at a local zoo. The Triceratops puppet was positioned over a pit that could accommodate up to 11 puppeteers.


Prolific human actors like Sir Richard Attenborough, Sam Neill, Laura Dern and Jeff Goldblum were cast in Jurassic Park, but the biggest star was undoubtedly the full-size animatronic Tyrannosaurus rex used to film the main road attack. “It’s one thing seeing a great big model, [but] a model that moves and breathes and works with you was something else,” Neill noted. The hulking animatronic creation was set up at the largest soundstage in Warner Bros. Studios, dressed to mimic the T-rex paddock and main road that had been built in Kuai.


Even after being up to the task of designing and building a mechanical behemoth that had to act opposite the human cast, Winston and his crew had another major hurdle to overcome. Spielberg thought that having the scene take place in the rain would be more exciting and that it would enhance the atmosphere. The T-rex was calibrated for weight and not designed to be waterproof. After spending some time under the rain machines, the giant robot would begin to vibrate uncontrollably because the foam rubber skin had started soaking up water. The crew had to dry the T-rex off by slapping it with shammy towels.


The other signature sequence from the movie is the “Raptors in the kitchen” scene, in which two Velociraptors stalk Tim and Lexi into the visitor’s centre’s industrial kitchen. Actor Joseph Mazzello, who played Tim, called the Velociraptors “the scariest thing I’ve ever seen.” The way these creatures moved had to be deliberate and reflect a frightening intelligence. “I remember being on set for the kitchen scene and looking behind a counter and seeing about 15 people all operating a different part of the Raptor,” Mazzello added.


For McCreery and art department coordinator John Rosengrant, their work on Jurassic Park wasn’t restricted to sitting behind desks. In addition to designing the dinosaurs, McCreery and Rosengrant got to play them, getting into specially designed Raptor suits to portray the two dinosaurs in the kitchen sequence. To simulate Raptor anatomy, the performers had to assume an awkward pose inside the suits, as if they were skiing. “My back would go out after about 30 minutes,” Rosengrant recalled, “and that was after having trained a couple of hours a day for weeks.”

“It was exhilarating but torture at the same time,” McCreery agreed. “It’s kind of scary because there’s that claustrophobic-type feeling. You’d have a little monitor in front of your face and then that would go out and you’d be blind and hoping you were doing the right thing.”

For the moment in which the Raptor leaps up onto the countertop and when there’s fast running involved, it’s handed off to a CGI Raptor to allow for more fluidity. “That’s a great, great sequence showing basically all the tools working [together], every one of ‘em,” said special effects supervisor Michael Lantieri.

One often-overlooked element in making the dinosaurs convincing as actual animals is sound design. Sound designer Gary Rydstrom was tasked with creating vocalisations for the T-rex that weren’t the usual monster movie roar. The T-rex’s roars were a combination of recorded samples from baby elephants, alligators, tigers, whales, and Rydstrom’s own pet Jack Russell terrier, Buster. The Velociraptors’ signature screech came from combining noises from geese, horses and dolphins. In addition, there was a bizarrely risqué source for the Raptors’ calls: "It's somewhat embarrassing, but when the Raptors bark at each other to communicate, it's a tortoise having sex," Rydstrom revealed.

 Jurassic Park was a box office smash and a hit with critics as well, spawning three further sequels, the latest of which is this summer’s Jurassic World. Stan Winston Studio and ILM continued to collaborate on The Lost World: Jurassic Park and Jurassic Park III. After Winston’s death in 2008, Lindsay Macgowan, Shane Mahan, John Rosengrant, and Alan Scott, who had worked at Stan Winston Studio for over 20 years, founded their own company, Legacy Effects. Legacy Effects is in charge of creating the animatronic dinosaurs for director Colin Trevorrow’s Jurassic World, with Tim Alexander supervising the visual effects at ILM. Tippett Studio is involved in the process as well. While the trailers for the film have drawn some flak for a supposed over-reliance on computer-generated imagery, it is encouraging that several key behind-the-scenes figures from the original Jurassic Park are returning for the fourth go-round. We trust that these movie magicians’ handiwork will thrill new audiences and remind long-time Jurassic Park fans of how they first became spellbound. 

Friday, November 22, 2013

Ray Harryhausen: Master of the Haus

Here's an article I wrote several months back on the legendary special effects maestro Ray Harryhausen, on his passing.







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MASTER OF THE HAUS
RAY HARRYHAUSEN’S SPECIAL EFFECTS LEGACY

By Jedd Jong 13/5/13

We hear the term “escapism” used a lot to describe a good time at the movies. There are certain genres audiences love for their ability to whisk us away from the mundane for two hours or so. Genres like fantasy, adventure and science-fiction. And there’s an undeniable mass appeal to movies that lead to collective jaw-dropping and gasps of “how did they do that?!”

One of the pioneers of the art of making moviegoers drop their jaws and gasp “how did they do that?!” was special effects maestro Ray Harryhausen. Harryhausen was responsible for creating some of the most iconic beasts, critters and magical beings to ever stomp and slither their way across the silver screen. The swordfighting skeletons from Jason and the Argonauts? The six-armed scimitar-wielding Kali statue from The Golden Voyage of Sinbad? The fast-growing Ymir that crushed Rome beneath its reptilian feet in 20 Million Miles to Earth? All lovingly crafted stop-motion puppets and the handiwork of Ray Harryhausen.

But isn’t all this quaint and old-fashioned? Hasn’t computer-generated imagery long since usurped jerky puppets as the go-to method for creating movie magic? Read on, for you just might be surprised at the far-reaching effect the work that Harryhausen did has on some of the most prolific and well-regarded filmmakers today.

THE MOTHER GOOSE STORIES (1946)
THE STORY OF LITTLE RED RIDING HOOD (1950)
THE STORY OF HANSEL AND GRETEL (1951)
THE STORY OF RAPUNZEL (1952)
THE STORY OF KING MIDAS (1953)

Before exploring the realm of fearsome mythological creatures and lumbering dinosaurs, Harryhausen’s earliest professional work was slightly cuddlier. “The Fairytales were what I really call my ‘teething rings’,” he recalled. His father Fred helped machine the metal armatures for the puppets and his mother Martha crafted the clothes said puppets would wear.

The Impact:

Nick Park, animator and creator of Wallace and Gromit and Shaun the Sheep, says the Mother Goose stories were his first exposure to Harryhausen’s work and he went on to become a lifelong fan. “I always considered Ray Harryhausen’s work so fine that it was way out of my league,” the animator graciously wrote in his tribute to Harryhausen.

MIGHTY JOE YOUNG (1949)


If Harryhausen is considered the grandfather of stop-frame animation, then Willis O’Brien could be considered the great-grandfather. O’Brien was responsible for realizing the titular character in the 1933 classic King Kong. Harryhausen cites King Kong as the film that got him really interested in pursuing a career in the industry, and he got to work alongside Willis O’Brien as his assistant on a slightly different giant gorilla film, Mighty Joe Young.

Harryhausen had a particularly healthy method when animating Joe Young: “I thought I’d get in the mood by eating celery and carrots for my tea break so I’d feel like a gorilla!”

The Impact:

“I think that’s some of his best stuff because the personality in Joe Young is amazing!” said John Landis, director of An American Werewolf in London. “And the way he moves, he does move like a gorilla whereas King Kong doesn’t move like a gorilla at all.”

Mighty Joe Young was remade in 1998, this version starring Charlize Theron.

THE BEAST FROM 20, 000 FATHOMS (1953)

Harryhausen’s good friend and fellow “Ray”, science fiction author Ray Bradbury, said “Ray Harryhausen and I showed up at the same time, and he said ‘well, maybe someday, you’ll write a screenplay for me and I’ll do dinosaurs for you,’ and I said ‘well, I’m gonna pray to God for that’.” The Beast from 20, 000 Fathoms, based on a short story by Bradbury, was the eventual result.

The titular Beast, a “Rhedosaurus”, was a fictional dinosaur devised by Harryhausen, the writers and producers of the film. In order to complete the film economically, Harryhausen devised a revolutionary rear projection method that would allow him to superimpose his stop-motion animation on the live-action photography – a precursor of sorts to digital compositing.

The Impact:

What’s the first thing that comes to mind when one hears “giant lizard rampaging about a big city”? That thing was inspired by The Beast from 20, 000 Fathoms.

““Gojira is a direct result of Beast from 20, 000 Fathoms! Exactly! I think Toho (studios) said ‘we’ll make one of those!’” John Landis declared.

The Japanese filmmakers took a different approach in creating their monster, though. As Harryhausen himself put it, “(Gojira) was a man in a suit stomping around on miniature sets!”

IT CAME FROM BENEATH THE SEA (1953)


Producer Charles H. Schneer wanted to create a monster movie about a giant octopus attacking San Francisco. Schneer and Harryhausen had a hard time getting the City Fathers to cooperate, as they felt that seeing an octopus bring down the Golden Gate Bridge would shake the confidence of moviegoers. Harryhausen recounted the ‘guerrilla tactics’ they used in the making of the film. “We had to do things from devious means. We put a camera in the back of a bakery truck and went back and forth on the bridge to get projection plates, secretly”.

Due to budget constraints, the octopus from It Came from Beneath the Sea only had six tentacles. Harryhausen had to animate it in such a way as to hide this shortcoming. He apparently liked referring to his creation as the “sextopus” (feel free to insert your own adult anime reference here).

The Impact:

The Kraken in Pirates of the Caribbean: Dead Man’s Chest was given six tentacles as a reference to the octopus in It Came From Beneath the Sea. Davy Jones was also designed to emulate the “in-your-face” feel of Harryhausen’s creature animation.

Steve Johnson, animatronics and prosthetics artist and special effects supervisor on Spider-Man 2 noted “I think it’s pretty obvious that Sam Raimi is a huge fan of Ray Harryhausen if you take a look at the work in Spider-Man 2 – Doctor Octopus.” The way Doc Ock’s robot arms moved and behaved gave them a personality not unlike that displayed by some of Harryhausen’s creatures.


And from another superhero film sequel, Hellboy II: The Golden Army, the ‘Forest Elemental’.


EARTH VS. THE FLYING SAUCERS (1953)

The 50s were arguably the height of UFO mania, and Hollywood was quick to capitalize on it and stoke the fires. Senior Visual Effects Supervisor at ILM, Dennis Muren, said “there were a lot of movies made in the 50s with flying saucers that were pretty dull to look at but Ray gave them personality and life and you were just enthralled as a kid looking at them.”
Harryhausen found it a challenge to give the suggestion of an alien intelligence within the metallic discs – without ever showing what exactly was inside. The flying saucers were machined with the help of Ray’s father Fred, and Ray invented a geared aerial bracing system that allowed him to suspend the flying saucers at an angle.

Harryhausen happily declared, “I knocked over the Washington monument long before Tim Burton did!”

The Impact:

Mars Attacks! , of course!

Independence Day went a tiny bit larger with its monument-destroying flying saucer.

20 MILLION MILES TO EARTH (1957)

In this film, an alien beast from the planet Venus crashes on earth off the Sicilian coast – he starts out tiny, but very soon he’s fighting elephants and rampaging through Rome. The monster was to have originally laid waste to Chicago, but Harryhausen “changed it to Rome because (he) wanted a trip to Europe”.

“I felt you could get much more emotion out of a humanoid type of figure than with an animal type of figure,” Harryhausen said of the decision to give the Venusian Ymir a humanoid torso.

The Impact:

“The Ymir is probably one of the best black-and-white monsters that he’s ever created, particularly in the early stages when it’s small…(with) all the humanoid gestures that make these monsters so personable and so much more appealing,” said Joe Dante, director of films such as Piranha and Gremlins.  “The design of the creature that we have in Piranha is a little bit like an Ymir,” he pointed out. “In Piranha, there was no stop-motion monster written into the script. The stop-motion monster was in the movie simply because Jon Davison, the producer, and I liked stop-motion. Any kind of stop-motion in my movies is a tribute to Ray Harryhausen or Willis O’Brien.”



Vicenzo Natali, director of the sci-fi horror film Splice, also remarked on Harryhausen’s ability to make his creatures likeable to a degree. “You can’t make a creature film without thinking of Ray Harryhausen because he created creatures that were so sympathetic and let’s face it, he made some of the greatest monster movies of all time.”

THE 7th VOYAGE OF SINBAD (1958)


The 7th Voyage of Sinbad marked Harryhausen’s first foray into the realm of period fantasy in which he would create some of his best-remembered work. Harryhausen said “I destroyed New York with the Beast, I destroyed San Francisco with the octopus, I destroyed Rome with the Ymir and I destroyed Washington with the flying saucers, and that got rather tedious so I was looking for a new avenue in which to use stop-motion animation, and I latched upon Sinbad.”

Sinbad was a risk for the studio because a then-recent film on the same subject, Howard Hughes’ Son of Sinbad, was a flop. “Oh, costume pictures are dead,” studio executives would say. Harryhausen was inspired by the likes of the Arabian Nights films from the 40s and The Thief of Baghdad.

For The 7th Voyage of Sinbad, Harryhausen would produce what went on to be among the best-loved of his creations. “I get more fan mail coming in about the Cyclops I think than any other creature,” he said. “I designed the Cyclops very carefully because I didn’t want people to think it was a man in a suit, so I put goat legs on like a satyr in ancient mythology. I gave him an appearance of three fingers so no one could assume that there was a man inside the Cyclops, and I think it worked out very well.”

The Impact:

“It’s so inspiring that it made you want to make movies,” Pixar and Walt Disney Animation Studios Chief Creative Officer John Lasseter said. The Pixar film Monsters, Inc. included a shoutout or two in the form of the Cyclopean characters Mike and Celia who go to eat at the fancy restaurant named ‘Harryhausen’s’.

“Without The Seventh Voyage of Sinbad, you would never have Lord of the Rings,” Vicenzo Natali commented. He might’ve been right: take a look at this guy Peter Jackson brought along to the Return of the King set from a short film he had made at age 15, called The Valley:

“When I was 12, 13 years old and other kids were getting interested in cars, sport and girls, I used to love monsters and I particularly loved Ray’s films,” Jackson said fondly of his teen years.


JASON AND THE ARGONAUTS (1963)


Based on the Greek myth of Jason and the Golden Fleece, Jason and the Argonauts is held by many as Harryhausen’s crowning achievement. “A lot of people find Jason and the Argonauts one of our best films,” Harryhausen acknowledged. “It’s my favourite because it was the most complete.”

“Some of the films are better made than others. And some of them have better scripts than others. I mean Jason and the Argonauts probably has the most literate screenplay, so it is a better movie,” John Landis remarked.

“I want to speak on behalf of all the actors that appeared in Harryhausen films,” John Cairney, who played Hylas in Jason, said. “They weren’t all monsters, they weren’t all effects – there were real live actors in there…We were trained to be classical actors. To appear at the Old Vic, that was our standard. But there was I, eating sand in Palinuro – and loved it, loved it, loved being there, being part of this titanic imagination of this man.”

But of course, the stars still were the creatures. Jason and the Argonauts boasted the seven-headed Hydra (in lieu of a more ordinary dragon) and the gigantic Bronze figure of Talos that rises from its pedestal to stomp across the beach. However, the most iconic sequence from the film probably was the skeleton fight.

The skeletons were conceptualized with rotting flesh hanging off them, but in order to avoid an X rating, Harryhausen went with the clean-cut skeletons we’re so familiar with today. The skeletons were designed with all the joints a real human skeleton would have, and it wasn’t easy putting it all together. The actors meticulously rehearsed the battle with stuntmen, and then shadow-fought against nothing with the skeletons inserted later via Harryhausen’s rear-projection method. “Sometimes I would only get about 13-15 frames a day,” Harryhausen revealed (you need 24 frames for one second of film). “It took four months to animate the sequence; it only took two weeks to shoot the live-action.”

The Impact:

Where do we even begin?

Army of Darkness

Pirates of the Caribbean: Curse of the Black Pearl
The Terminator

“The images of those skeletons leaped off the screen and drove straight into my DNA… I’m sure there’s a direct link between those demonic skeletons and the chrome death figure in The Terminator,” James Cameron said of the influence the Jason and the Argonauts scene had on him.

Spy Kids 2: The Island of Lost Dreams

FIRST MEN IN THE MOON (1964)

Ray Harryhausen had always loved the works of H. G. Wells and wanted to make a film based on a Wells story. After finding that the rights to War of the Worlds and The Time Machine were unavailable, he settled on First Men in the Moon. The film was also owed a fair bit to Georges Méliès’ A Trip to the Moon and Harryhausen even owned an original business card of the pioneering filmmaker.

The Impact:

“I’m always saying to the guys I work with now in computer graphics, ‘do it like Ray Harryhausen’ or ‘why don’t you look at Ray Harryhausen and see what he did,” said Phil Tippett, creature visual effects supervisor on Starship Troopers.


ONE MILLION YEARS B.C. (1966)

Yeah, we know this film is best remembered for the fanservice Raquel Welch so lovingly provided. “Raquel Welch was cast in the picture; that was one of her first films. She never looked like a real cavewoman; she wasn’t supposed to – that wouldn’t have been very entertaining to the public. If cavewomen in prehistoric days looked like Raquel Welch, we’ve regressed today!” laughed Harryhausen. 

The film was a remake of a 1940 film starring Victor Mature and Carole Landis – for that film, lizards with fins glued to their backs stood in for dinosaurs, something Harryhausen felt looked too “phony”. The dinosaur models in the newer one were inspired by paintings and drawings done by Charles R. Knight, one of the first painters to envision what dinosaurs might’ve looked like back in the day. Harryhausen also made research trips to the American Museum of Natural History in New York. In order to make the dinosaurs look less static, he would animate them with their tails swishing about as they moved.



The Impact:

“Ray Harryhausen’s work had a huge impact on us during the design of King Kong (2005). There are a lot of different ways we could possibly go with the design of the creatures and the dinosaurs, and Peter (Jackson) especially, he said he didn’t want them to be real dinosaurs as such, he wanted them to be movie dinosaurs,” said Greg Broadmoore, concept designer on King Kong. “So we were trying to evoke that era of dinosaurs from movie history and really wanted to capture that, so in that sense they were more like monsters in their characters than true animals.”

There’s also Roland Emmerich’s 10 000 B.C.


THE VALLEY OF GWANGI (1969)


The next feature film Harryhausen worked on also dealt with dinosaurs and was about a group of cowboys who hope to stage the ultimate rodeo after capturing the “Gwangi” of the title – a vicious Allosaurus – from the valley of the title. The film is most famous for a scene in which the cowboys attempt to lasso Gwangi, a sequence that took Harryhausen well over two and a half months to complete. Unfortunately, the film was released too late and dumped on the market, with moviegoers assuming it was a Japanese production. Harryhausen has stated that it didn’t have the advertising required to give it visibility, and that perhaps it was too kitschy for audiences to swallow even then.

The Impact:

This bit where poachers try to lasso a Parasaurolophus in The Lost World: Jurassic Park.

THE GOLDEN VOYAGE OF SINBAD (1973)

Following the box office failure of Gwangi, Harryhausen decided to do a Sinbad sequel. This would be followed by Sinbad and the Eye of the Tiger in 1976. The film is known for the six-armed Kali idol which comes alive to battle Sinbad and his compatriots. The Kali sequence was a vestige of the intention to use India as a filming location; the movie was eventually shot in Spain.

“I think my favourite creature from a Ray Harryhausen film would probably be from the first one I ever saw, which was The Golden Voyage of Sinbad, and it was the Kali, the giant statue that comes to life,” Vicenzo Natali said. “And it was just so shocking to see so beautifully rendered and animated and I think stands the test of time. It hasn’t really aged one bit and I still find it terrifying.”

The Impact

Notice the way General Grievous extends his extra arms in Star Wars Episode III: Revenge of the Sith.


And the Brahman statue that comes to life in Lara Croft: Tomb Raider.



CLASH OF THE TITANS (1981)

The last major motion picture Ray Harryhausen worked on gave him the chance to create mythological creatures that would stand alongside the pantheon of Greek gods and goddesses – including Sir Laurence Olivier’s “I’m only doing this for the money” turn as Zeus. One of the highlights of the film is the tension-filled sequence in Medusa’s lair.


Ray Harryhausen recalled a film that portrayed Medusa by way of giving an actress a wig with rubber snakes that would bobble around as she walked. “It wouldn’t frighten a two year-old child!” He declared. “I tried to design her so that she wouldn’t have clothes, that’s why I gave her a reptilian body, because I didn’t want to animate flowing cloth. We gave her the arrow from Diana’s bow and arrow and the rattlesnake’s tail so that she could be a menace from the sound effects point of view. It became a big problem because she had 12 snakes in her hair; each snake had to be moved, the head and the tail, every frame of film, along with her body and her face and her eyes and the snake body.” He wanted to give the character green eyes, but had to make do with blue eyes that he manipulated with the eraser end of a pencil.

 The other famous creature Harryhausen made for Clash of the Titans was the Kraken – which is actually a sea monster from Norse, and not Greek, myth. Harryhausen opted for a more humanoid design, with tentacles that ended in hands. He cited French artist Gustave Doré as one of his main influences over the years - Doré was known for a dramatically-illustrated edition of the Bible.

Harryhausen found himself needing some assistance and hired animators Jim Danforth and Steve Archer – up until that time, he had done all of the animation himself. Danforth animated the bulk of the sequences involving Pegasus the winged horse, and Archer was responsible for most of the shots featuring Bubo the mechanical owl.



The Impact:

Clash of the Titans was remade in 2010. Many devotees feel that in spite of the refined look of the newer film, it just doesn’t match the heart and the charm of the original.


AND WHAT ABOUT CGI?

When asked about what led to his decision to retire, Harryhausen answered “young people have been brainwashed by television to want everything quickly, and you just can’t have an explosion every five minutes in Greek mythology, so I felt it was time to retire. I felt I had had enough.”

“Steven Spielberg, when Ray was in town, got him over to the editorial suite for Jurassic Park,” recalled Phil Tippett, animator and ‘dinosaur supervisor’ on that film. “Ray was blown away by it. He thought it was just really an amazing process.”

“I couldn’t say anything negative because it was most impressive!” Harryhausen admitted.

James Cameron said, “I think Ray would have loved to have had access to the tools that we have now for computer-generated animated characters, because…the stop-motion puppetry was a way for him to get the images that were in his head up on film, and that was the only way to do it at that time. If Ray were working right now, he’d be using the tools that we’re using right now, he wouldn’t cling to the puppetry, his imagination would require that he use the best, most fantastic techniques available.”

However, Harryhausen himself wasn’t so sure. “Well, I don’t know, it’s hard to say – it’s just another way of making films. I think I would prefer to make films with the model animation rather than CGI, today even…I would find it rather unappealing to just sit at a desk and push buttons to get a visual image up on a screen!”

Both stop-motion animation and computer-generated imagery are different ways of creating movie magic, and each has its own pros and cons. While stop-motion animation is, more often than not, not quite ‘realistic’, Harryhausen saw that as one of its charms. “There’s something that happens with a model I’ve always felt, when you use a model instead of computer-generated images, the model is strange, it gives the nightmare quality of a fantasy. If you make fantasy too real, I think it loses the quality of a nightmare, of a dream.”

The way Harryhausen made films, where it was largely just him designing, building and animating his models, just isn’t the way things work anymore. Now, there are armies upon armies of visual effects artist, each working on a small part of a scene. While it is more efficient, perhaps some of the human touch that Harryhausen gave to each frame by painstakingly manipulating the models by hand has been lost.

 “There’s a real danger of the effects not being special anymore, they’re just common,” Dennis Muren warns. It’s interesting to note that some of the big names in the digital effects business today, including Muren and Tippett, started out as stop-motion animators.

The Ray and Diana Harryhausen Foundation, which seeks to educate the public on stop-motion animation and preserve the heritage of Harryhausen’s work, was set up in 1986 to ensure that Harryhausen’s contributions to film history will always be remembered. Peter Jackson’s visual effects company Weta Digital helped make a digital duplicate of one of the skeletons from Jason and the Argonauts. So while the way visual effects are made may be changing, what won’t change is the tremendous effect Harryhausen’s work has had on filmmakers and film-lovers everywhere.


“His legacy of course is in good hands because it’s carried in the DNA of so many film fans,” James Cameron said. “I think all of us who are practitioners of the art of science fiction and fantasy movies now all feel that we’re standing on the shoulders of a giant. If not for Ray’s contributions to the collective dreamscape, we would not be who we are.”

“I just want to acknowledge the fact that we wouldn’t be here today making these movies like Jurassic Park and like Avatar without Ray, the father of all we do today, in the business of science fiction, fantasy and adventure,” said Steven Spielberg. “Ray, your inspiration goes with us forever.”

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The primary source for this article was the 2011 documentary Ray Harryhausen: Special Effects Titan, which I highly recommend. Packed with revealing interviews, footage from all the films Harryhausen has worked on and behind-the-scenes images of him creating his magic.


Thursday, May 30, 2013

Jurassic Park (3D)

Written for F*** Magazine, Singapore

JURASSIC PARK (3D)


Director: Steven Spielberg
Cast: Sam Neill, Laura Dern, Jeff Goldblum, Richard Attenborough, Samuel L. Jackson, Wayne Knight, Ariana Richards, Joseph Mazzello
Genre: Adventure, Thriller
Run Time: 126 mins
Opens: PG
Rating: 30 May 2013

It’s an adventure 65 million (+20) years in the making: two decades after Spielberg’s groundbreaking creature feature first stomped into theatres, it’s time to dust off those amber-encased memories to make a return trip to Jurassic Park. While the powers that be are struggling to keep Jurassic Park IV from fossilizing in development hell, a 3D re-release of the original has been trucked out. While we hope those glasses make us look as cool as Dr Ian Malcolm (Goldblum), that’s not likely.

Wealthy magnate John Hammond (Attenborough) creates a theme park on an island off Costa Rica, populating it with dinosaurs created through cloning technology. An accident necessitates a safety inspection of the park before it opens, and three experts are called upon to sign off on it: Palaeontologist Dr Alan Grant (Neill), Palaeobotanist and Grant’s girlfriend Dr Ellie Sattler (Dern) and chaos theorist/mathematician Dr Ian Malcolm. They are joined by lawyer Donald Genarro (Martin Ferrero) and Hammond’s grandchildren Lex (Richards) and Tim (Mazzello). However, trouble is brewing behind the scenes as the park’s computer systems architect Dennis Nedry (Knight) plots an act of industrial espionage, leaving chief engineer Ray Arnold (Jackson) helpless as a hurricane hits the island and its savage star attractions are unleashed.



There are many for whom this movie holds sentimental significance. Just as Spielberg’s Jaws was a landmark film for those who came of age in the 70s and E.T.: The Extraterrestrial defined the childhoods of many an 80s kid, Jurassic Park had a similar effect on the children of the 90s. There is no doubt that Spielberg has become a master of the art of the blockbuster, crafting films equally heavy on the spectacle and the heartstrings-tugging. While some may decry his style as schmaltzy, it’s indisputable that the “inner child” aspect of the director is an asset he puts to good use at the helm of films such as this one.



Jurassic Park was an industry game-changer, transforming the way big blockbusters were made. Twenty years ago, computer-generated imagery was newfangled and yet to be thoroughly proven as a filmmaking tool. In fact, Spielberg had originally planned to use go-motion puppets and models built by Phil Tippett but was won over by early CGI tests. Jurassic Park’s mix of digital dinosaurs and stunning animatronics work by Stan Winston Studios resulted in a film populated with what felt like living, breathing animals. While the lack of texture compared to those created using modern digital effects is evident especially on the big screen, the film’s visuals still hold up relatively well.

3D re-releases have been generally regarded as a money-grubbing studio move, and not without reason. However, the conversion job on this film has been competently handled; the effect of the added depth fairly noticeable. Majestic wide shots, such as the one in which the helicopter nears Isla Nublar, benefit the most. Does it add a great deal to the movie? No, not really. But perhaps it enhances the novelty of the experience and helps with the feeling of being a kid again, this feeling being one of the main reasons to revisit the flick.



Beyond the chased-by-dinosaurs thrill ride aspect of the film, some attention has been given to the themes explored in the novel on which the film is based, written by the late Michael Crichton. This is a cautionary tale of man playing God as told by an idealist; Spielberg delivering a masterful mix of wide-eyed awe and pulse-pounding tension. Perhaps this is why Hammond is rendered as a more benevolent figure, whereas he was an amoral opportunist in the book. While Jeff Goldblum may have stolen the show, it is Sir Richard Attenborough’s performance as a creator who witnesses his paradise slipping through his fingers that is quietly compelling and affecting. It’s comparable to François Truffaut’s appearance in Spielberg’s Close Encounters of the Third Kind. An actor/director of Attenborough’s stature could have easily phoned in the performance, viewing this as nothing more than a bills-paying blockbuster – but he doesn’t, lending the character warmth and amiable naïveté.



While the stars of the film are undeniably the dinosaurs (the raptors in the kitchen and the T-rex bursting out of the paddock both as thrilling as this reviewer recalls) the human supporting cast isn’t half-bad either. None of the characters are really drawn with a lot of depth, but that’s just fine. Sam Neill plays an old-school palaeontologist who dislikes kids – naturally, he eventually becomes a father figure to Tim and Lex as he chaperons them through the park. Laura Dern plays off both him and Goldblum well, and the dynamic between the three doesn’t feel forced or unnatural. Bob Peck’s hammy gamekeeper Muldoon (the lines “SHOOT HER!” and “clever girl” come to mind) has become something of a pop culture icon and it’s fun to see Samuel L. Jackson before his evolution into the total cinematic badass we know him as today was complete. And while Wayne Knight has become better known as Newman from Seinfeld, to a large chunk of moviegoers, he’ll always be the greedy, duplicitous Nedry who falls victim to venomous spit.



Jurassic Park is a film that has aged considerably well, which is more than can be said for a number of 90s sci-fi action films. It’s one of those films that aims straight for the inner 12 year-old in most everyone, and it’s one of those movies you share with your kids; this re-release being a good way to do so. Monster movies have mostly been relegated to low quality straight-to-DVD shlock along the lines of Jersey Shore Shark Attack and Mega Python vs. Gatoroid, so a movie like Jurassic Park really makes one long for more straight-faced takes on such material, with real characters and emotion in addition to mayhem and destruction. It’s also the kind of movie that makes one wish Spielberg would make more popcorn entertainment in addition to the loftier films he has turned his focus to as of late.

SUMMARY: Jurassic Park is far from the worst contender for a 3D conversion, yielding satisfactory results and giving movie-goers a chance to relive a genuinely entertaining and well-made blockbuster on the big screen.

RATING: 4 out of 5 STARS

Jedd Jong